Far Far West Tier List & Best Gear (2026 Meta)
What is the best gear in Far Far West right now?
Section titled “What is the best gear in Far Far West right now?”For the current Early Access meta, the best all-around gear is the Hellfire Revolver (highest single-target DPS legendary), backed by Gold Tooth and Bell Shot jokers for economy and burst, and a Cactus or Voodoo spell line for crowd control and sustain. Weapon choice matters less than joker synergy — a tuned joker build scales harder than any single gun across a run.
Weapon tier list
Section titled “Weapon tier list”Ranked by DPS, slot cost, and usefulness from Early Access to Hard+. Tiers are a consensus view of community testing on the current patch; your contract biome changes the math.
| Tier | Weapons | Why |
|---|---|---|
| S | Hellfire Revolver, Minigun | Top DPS; Hellfire for bosses, Minigun for hordes |
| A | Volley Rifle, Revolver | Reliable, low slot cost, good crits |
| B | Shotgun, Rifle | Solid but outclassed at range / sustained fire |
| C | Starter sidearms | Fine for contract 1, replace ASAP |
Joker tier list
Section titled “Joker tier list”Jokers are the real build engine. Prioritize economy and scaling over raw per-hit numbers.
| Tier | Jokers | Role |
|---|---|---|
| S | Gold Tooth, Bell Shot, Pick Pick | Economy + burst scaling |
| A | Snake-Charmer, Hex Mark/Echo, Second Wind | Crowd control, mark, panic reset |
| B | Pistolero, Wallo, Cactus support | Build-specific synergy |
| C | Flat stat fillers | Situational only |
Spell school ranking
Section titled “Spell school ranking”Spells level through use and define your crowd-control and sustain identity.
| School | Best for | Notes |
|---|---|---|
| Cactus | Turrets, mines, Wallo slow | Best solo crowd control |
| Voodoo | Sustain, lifesteal | Best for squishy builds |
| Electric | Strikes + Rain | Shield and add-heavy phases |
| Frost | Bolt, teleport lock | Utility and boss windows |
Best beginner build (first 10 contracts)
Section titled “Best beginner build (first 10 contracts)”- Weapon: Revolver (cheap, reliable) → upgrade to Hellfire when dropped.
- Jokers: Gold Tooth + Second Wind for safety and gold.
- Spell: Cactus Pistolero + Wallo for a slow once a weak point is exposed.
- Playstyle: clear map → farm gold veins → extract; only boss when geared.
How to read tiers without copying them
Section titled “How to read tiers without copying them”Tiers are a starting point, not gospel. Match your loadout to the contract biome: tight maps favor shotguns and Cactus mines; open maps favor Volley Rifle and Electric. The Devil Train and Hellfire endgame scales with joker synergy more than raw gun DPS.
Frequently Asked Questions
What is the best weapon in Far Far West?
The Hellfire Revolver is the top single-target DPS legendary, with the Minigun best for hordes. But weapon choice matters less than joker synergy — a tuned joker build scales harder across a full run than any single gun.
Which jokers are best in Far Far West?
Gold Tooth (gold per kill), Bell Shot (burst), and Pick Pick (vein farming) lead the S tier for economy and scaling. Snake-Charmer and Hex Mark/Echo are strong A-tier for crowd control and marked damage.
What is the best beginner build in Far Far West?
Start with a Revolver, Gold Tooth and Second Wind jokers, and a Cactus spell line (Pistolero + Wallo). Clear the map, farm gold veins, and only fight the boss once geared. Upgrade to the Hellfire Revolver when you find it.
Do tiers change between Early Access patches?
Yes. Tiers reflect community testing on the current patch and shift with balance updates. Always re-check after a hotfix, especially for weapon DPS and joker interactions.